You initially play as the rival mercenary organization “Global Risk”, before things are turned on their head. The lack of customisation options in CrossfireX’s multiplayer is sheer lunacy.Īway from the multiplayer, the rather short single player campaign starts you off on the hunt for the terrorist group “Black List” and details the subsequent discovery of the mysterious “Catalyst” project. You can change your weapon loadout, but that’s about it. As a result, the variety is purposely extremely limited, and before long you’ll be running out of reasons to play the same setup over and over again. In this day and age, with so much competition, one can only wonder why. It’s fixed and cannot be changed, meaning the same rules apply each time. I know the multiplayer is free, however each map is presented as a scenario because you can only play one game mode on each. This plays just like Counter-Strike, where one team try to stop another from detonating a bomb either by diffusing it, or eliminating all opposing players. My personal favourite is most probably Search and Destroy. The usual suspects for this type of FPS are present, such as machine guns, shotguns, pistols and grenades to name but a few.Īcross both multiplayer modes there are several ways to play, these being: “Search and Destroy”, “Point Capture”, “Spectre”, “Team Deathmatch” and “Nano”. This takes a while without the Battle Pass cash boost, but is linked to how well you perform in multiplayer games. In terms of weapons you start with a few options but as you may suspect, you will need to unlock more by playing for points (if you don’t want to fork out real cash). Classic mode has none of these mod cons, but is instead a stripped back affair which harks back to the original game. This essentially turns you into a member of the riot police, allowing you to withstand much more gunfire. However, my favourite (and by far the best value for your points) is the tactical shield and automatic pistol combo. How many of them were you even aware of? And how many would you even have time to make meaningful progression in? A question that a lot of publishers need to ask themselves is whether or not the pursuit of endless growth is sustainable, because the answer is clearly “no”, and until that’s accepted, their expectations are never going to be realistic.These allow you to choose between several ability boosts, such as increased movement speed or improved damage dealt from your weapons.
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