![]() ![]() Each time you take damage, increase your attack by +(1 / 1.5 / 2)%, but reduce your resistance by -1%. Additional dashes will only reset the counter. After dashing, your attacks have a +(2.5 / 5 / 7.5)% chance to be critical for 5 seconds. NOTE: This one was hard, and I am not quite satisfied with it, but it works. All attacks knockback is increase by +(5 / 7 / 9)%. All blessings have a +(10 / 15 / 20)% chance to be rare or better. NOTE: There are so many already existing keepsake effects that would be amazing for Athena's keepsake (Myrmidon Bracers, Broken Spearpoint and Evergreen Acorn), it is kinda hard to make one for her. Take +(25 / 40 / 55)% less damage while your health is above 70%. The limit could be lifted though.Īs for the keepsakes (here I will give numbers, but they will just be examples): This is because essentially, you would be equipping 2 keepsakes, your actual keepsake, and the god token. But you can only equip one "God token" per escape attempt. whatever you want to call it), that you can equip at the beginning of a run which guarantees that the first boon you get is from that god. My suggestion is to add "God tokens" (or god signals, god coins, god emblems. I understand you can equip one, then on the next zone equip another, and so have a higher chance to have a desired loadout or fill the Fates list faster, but that just leads to a long list of boring items. They all just guarantee the next boon will be of that god and you have up to 20% chance that they will offer rare boons. The rest of her blessings, including the aid and duo blessings, may remain the same.Īll the god keepsakes with the exception of Hermes are very boring. NOTE: does not change your cast attack, nor does it increase your cast attack's damage. Your cast has a X% chance to deal critical damage. NOTE: no more extra damage increase to your special attack. Your special has a X% chance to deal critical damage. NOTE: no more extra damage increase to your main attack. Your attack has a X% chance to deal critical damage. In general, I would see the following blessings changed (NOTE: X is based on rarity so Common / Rare / Epic / Heroic also, numbers are more an example than an actual thing): Much like Hermes, her blessings will not be able to level up via poms of power except for her aid and duo blessings. So, my suggestion in this section is to make Artemis blessings work like Hermes blessings and serve as a support for your other blessings. The unconventional part being mostly that they are RNG-based, and they take up a god slot for each attack that could be taken by a god with a better effect. All she does is give you critical chance and an increase of damage (except with Hunter Dash that ONLY gives a damage increase to your dash-strike). Artemis' blessings should be like Hermes' blessingsĪrtemis is a bit of a boring goddess to me.
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